Quest: Trial of the Naaru: Tenacity

Archivado bajo:Quests — publicado por El Jefe en July 29, 2008 @ 1:51 pm
Level: 70 (Heroic)
Attain: 70
Side:Both

Start:
A’dal
End:
A’dal
Category:
Shattrath City
Experience:
19000 (11g 40s at 70)
Related Mobs:
Millhouse Manastorm
Quest Chain:
  1. The Hand of Gul’dan
  2. Enraged Spirits of Fire and Earth
  3. Enraged Spirits of Water
  4. Enraged Spirits of Air
  5. Oronok Torn-heart
  6. I Was A Lot Of Things…
  7. A Lesson Learned
  8. The Cipher of Damnation -
    Truth and History
  9. Borak, Son of Oronok
  10. Of Thistleheads and Eggs…
  11. The Bundle of Bloodthistle
  12. To Catch A Thistlehead
  13. The Shadowmoon Shuffle
  14. What Illidan Wants, Illidan Gets…
  15. The Cipher of Damnation -
    Borak’s Charge
  16. The Cipher of Damnation -
    The Third Fragment Recov
  17. The Cipher of Damnation
  18. The Tempest Key
  19. Trial of the Naaru: Tenacity

Objectives

A’dal in Shattrath City wants you to rescue Millhouse Manastorm from the Arcatraz of Tempest Keep.

This quest must be completed in Heroic dungeon difficulty.

Description

Four trials you must pass before you are deemed worthy by the naaru.

In our travels we have encountered many dangerous beings. Some of these beings we incarcerated and placed in what is now known as the Arcatraz of Tempest Keep.

There is one prisoner, however, that is a victim of circumstance. A stowaway who was in the wrong naaru vessel at the wrong time.

Venture to the Arcatraz and rescue the gnome, Millhouse Manastorm. Ensure his survival.Progress<A’dal greets you.>CompletionWell done, <name>. You have passed the trial of tenacity.

Reputation

+72 reputation with The Sha’tar

Quest Help Notes

Quest: 10886

You no longer need attunement pre-quests to get into The Eye.

With the latest patch, Blizzard removed the attunement process and now the quests can be completed just for the sheer satisfaction.

Same goes for the attunement process to get into Serpentshrine Cavern, it’s no longer needed.

~Iki

—————————-
You can skip the first boss, it’s hardly worth the trouble. The middle bosses are quite easy, but the last boss is ridiculously difficult.

He mind rends for 2000×4 damage with only a two second cooldown, mind controls players, and clones himself. All party members need to be above 8k health to survive the mind flay, and bringing two healers is strongly adviced.

It’s basicly a luck fight. If he mind rends the same player twice in a row it’s GG unless you can break out of it (bubble or iceblock). Sometimes he mind rends then mind controls a healer, then mind rends another player and it gets ugly quite fast. Just cross your fingers and hope that he mind rends millhouse alot because it’s easier to heal him. When he clones himself, pray to god that the dps doesn’t get mind rend and/or mind controlled. With some skill and extreme luck you should be able to down him.

Thank god this instance is getting nerfed.
I know that the PvP trinket that removes all immobilizing effects works for the mind flay in regular. . .

It may be just enough to get ya the edge to take him down if it works on heroic.
When you have done the Cypher of Damantion Questline in Shadowmoon Valley you receive a letter from Khadgar which leads you to this Quest.
How do you begin this quest?

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