Quest: High Value Targets
Attain: 67
Side:Both
6 x Sunfury Warp-Engineer
8 x Sunfury Geologist
20
at 70)
90
Objectives
Spymaster Thalodien at Area 52 wants you to go to Manaforge B’naar and slay 2 Sunfury Warp-Masters, 6 Sunfury Warp-Engineers and 8 Sunfury Geologists.
Completing quests for the Scryers will cause your Aldor reputation level to decrease.
- Sunfury Warp-Master slain (2)
- Sunfury Warp-Engineer slain (6)
- Sunfury Geologist slain (8)
Description
Based on the roster information, we know that the brains of the manaforge operations are the warp-masters and warp-engineers. It is they who oversee the retrieval of a so called “warp-energy” by the manaforge and its delivery to a remote destination via a system of underground pipes.
The only other specialists in the area are geologists. Everyone else is either part of the military or a magister crony; both easily replaced.
Get in there and kill Kael’s specialists; that’s what’ll hurt him the most.
Progress
How goes it, <name>? Got any news? What have you done for me lately?
Completion
You’re one reliable lass, <name>. If there’s one thing I like more than killing Kael’s lapdogs, it is having someone else do it for me.
Less blood on my clothes that way.
Reputation
-275 reputation with The Aldor
+250 reputation with The Scryers
Quest Help Notes
Quest: 10193
Easiest way to do this:
- Take the gate from Area 52 at 31,65.
- Follow the left path towards Manaforge B’Naar, but head left of the road at about 28,66. Watchout for the 2 Scaleskin Flayers that are down in the small depression. Head towards 27,69. You should see several Geologists right in front of you. WATCH OUT FOR THE PATROLLING LVL 68 (ELITE) ARCANE ANNIHILATOR, which is an elite elemental (looks like a rock golem). It patrolls around the leftmost base of the big mana tube contraption. Warp Masters also patrol here so wait until they pass before hitting the geologists. You can meet 2 of the kill requirements here for Geologists, and Warp-Masters.
For the Warp Engineers, you need to go inside the building. The Doors are guarded by 3 mobs. 1 is a Sunfury Bloodwarder which you can pull alone. The other 2 consist of a Bloodwarder and a Captain that pull as a group. Once you take them out, you can enter the long hall into the manaforge. There is plenty of space inside to fight. You shouldn’t have to fight more then 1 at a time. Again watch for patrolling Warp Masters.
—————————-
I would suggest the engineers to go for them inside at 23,68.
Coords are correct.
27, 72 for the geologists and warp-masters
20, 70 for the engineers
27.72 for Geologists
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