Quest: Shutting Down Manaforge Duro
Level: 70
Attain: 68
Side:Both
59
at 70)Objectives
Return to Manaforge Duro and obtain the Duro Access Crystal from Overseer Athanel. Use it at the Duro Control Console to shut it down and report back to Spymaster Thalodien.
Performing quests for the Scryers will cause your Aldor reputation level to decrease.
- Manaforge Duro Shut Down
Description
So Manaforge Duro is under attack and Sunfury forces have lost control? What a dilemma! If Duro goes down, then Tempest Keep goes down. Only drawback is… if Tempest Keep is destroyed, the explosion will probably take what little remains of this forsaken land with it.
Dead Kael’thas is good. Dead everyone else is… not that great, I suppose. It pains me to ask this of you, but go to Manaforge Duro and shut it down before it goes up in flames. The access crystal is held by Overseer Athanel.
Progress
Did you complete the shut down? You should hurry before I change my mind about the whole deal.
Completion
That makes three manaforges you’ve shut down, <name>. Kael’thas must be having a real fit right about now.
Reputation
-275 reputation with The Aldor
+250 reputation with The Scryers
Quest Help Notes
Quest: 10338
Like the other “Shutting Down” quests this is realy simple if you jump up onto the plinth BEHIND the control panel. You need to clear the adjacent mobs first and then it is a tricky but possible set of two jumps, one to the first ledge above the narrow channel and then up the blueish channel to the top. You need to keep trying and suddenly you’re there. On the top you can activate the crystal to shut the manaforge down. As the technicians come in a minor damage dps spell or thrown weapon and they stay still, don’t attack back and don’t continue trying to reactivate. Did this eassy as 68 priest and took virtually no damage.
This worked well.
The coordinates for manaforge Duro are 59 , 66.
Once you have initiated the quest, you start a sequence which spawns technicians every 20 seconds, except at 1:20 two spawn. If their channeled cast goes uninterupted for 10 seconds, you fail the quest. At around 30 seconds and 1:50 a protector spawned, who were additional adds that did not attempt to stop your quest though, so they can be ignored if you have stealth.
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