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Comandos GM (Game Master) Para Trinity Core – World of Warcraft 3.1.3

Ahora que ya contamos con nuevos GMs en Chapincraft.com vamos a darles el listado de comandos vigentes para Trinity Core con Unified Data Base para clientes de Wow 3.1.3.

Comandos disponibles

Jugador
CommandSyntaxDescription
.account lock[on|off]Allow login from account only from current used IP or remove this requirement.
.account password$old_password $new_password $new_passwordChange your account password.
.accountDisplay the access level of your account.
.commandsDisplay a list of available commands for your account level.
.dismountDismount you, if you are mounted.
.gm ingameDisplay a list of available in game Game Masters.
.help[$command]Display usage instructions for the given $command. If no $command provided show list available commands.
.saveSaves your character.
.server infoDisplay server version and the number of connected players.
.server motdShow server Message of the day.
.startTeleport you to the starting area of your character.
Moderador
CommandSyntaxDescription
.announce$MessageToBroadcastSend a global message to all players online in chat log.
.debug play cinematic#cinematicidPlay cinematic #cinematicid for you. You stay at place while your mind fly.
.debug play movie#movieidPlay movie #movieid for you.
.debug play sound#soundidPlay sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds…
.debug$subcommand tosee the list of possible subcommands or .help debug $subcommand to see info on subcommands
.gm chat[on
off]
Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
.gm visibleon
off
Output current visibility state or make GM visible(on) and invisible(off) for other players.
.gm[on
off]
Enable or Disable in game GM MODE or show current state of on/off not provided.
.go creature#creature_guidTeleport your character to creature with guid #creature_guid. .gocreature #creature_name Teleport your character to creature with this name. .gocreature id #creature_id Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database.
.go graveyard#graveyardIdTeleport to graveyard with the graveyardId specified.
.go grid#gridX #gridY [#mapId]Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
.go object#object_guidTeleport your character to gameobject with guid #object_guid
.go taxinode#taxinodeTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
.go ticket#ticketidTeleports the user to the location where $ticketid was created.
.go trigger#trigger_idTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
.go xy#x #y [#mapid]Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
.go xyz#x #y #z [#mapid]Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
.go zonexy#x #y [#zone]Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
.go$subcommand tosee the list of possible subcommands or .help go $subcommand to see info on subcommands
.goname[$charactername]Teleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group. Character can be offline.
.gps[$name|$shift-link]Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
.groupgo[$charactername]Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
.learn all_default[$playername]Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
.learn all_langLearn all languages
.listfreezeSearch and output all frozen players.
.lookup area$namepartLooks up an area by $namepart, and returns all matches with their area ID’s.
.lookup tele$substringSearch and output all .tele command locations with provide $substring in name.
.modify arena#valueAdd $amount arena points to the selected player.
.modify swim#rateModify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
.modify bit#field #bitToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
.modify speed#rate.speed #rate
Modify the running speed of the selected player to “normal base run speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
.modify drunk#valueSet drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
.modify energy#energyModify the energy of the selected player. If no player is selected, modify your energy.
.modify faction#factionid #flagid #npcflagid #dynamicflagidModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
.modify scale.modifyscale $parameter Modify size of the selected player to “normal scale”*rate. If no player is selected, modify your size. #rate may range from 0.1 to 10.
.modify honor$amountAdd $amount honor points to the selected player.
.modify hp#newhpModify the hp of the selected player. If no player is selected, modify your hp.
.modify mana#newmanaModify the mana of the selected player. If no player is selected, modify your mana.
.modify money#money.money #money
Add or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
.modify mount#id #speedDisplay selected player as mounted at #id creature and set speed to #speed value.
.modify rage#newrageModify the rage of the selected player. If no player is selected, modify your rage.
.modify runicpower#newrunicpowerModify the runic power of the selected player. If no player is selected, modify your runic power.
.modify fly.modifyfly $parameter Modify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
.modify bwalk#rateModify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
.modify spellTODO
.modify aspeed#rateModify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
.modify titles#maskAllows user to use all titles from #mask.
#mask=0 disables the title-choose-field
.modify tp#amountSet free talent pointes for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.
.modify$subcommand tosee the list of possible subcommands or .help modify $subcommand to see info on subcommands
.mute[$playerName] $timeInMinutes [$reason]Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
.nameannounce$announcement. Sendan announcement to all online players, displaying the name of the sender.
.namego[$charactername]Teleport the given character to you. Character can be offline.
.notify$MessageToBroadcastSend a global message to all players online in screen.
.npc addformation$leader Addselected creature to a leader’s formation.
.npc say$message Makeselected creature say specified message.
.npc textemote#emoteidMake the selected creature to do textemote with an emote of id #emoteid.
.npc whisper#playerguid #textMake the selected npc whisper #text to #playerguid.
.npc yell$message Makeselected creature yell specified message.
.npc$subcommand tosee the list of possible subcommands or .help npc $subcommand to see info on subcommands
.recall[$playername]Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
.saveallSave all characters in game.
.send mail#playername “#subject” “#text”Send a mail to a player. Subject and mail text must be in “”.
.taxicheaton
off
Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
Visited taxi nodes sill accessible after removing access.
.tele group#locationTeleport a selected player and his group members to a given location.
.tele name[#playername] #locationTeleport the given character to a given location. Character can be offline.
.tele#locationTeleport player to a given location.
.ticket closedlistDisplaysa list of closed GM tickets.
.ticket listDisplaysa list of open GM tickets.
.ticket onlinelistDisplaysa list of open GM tickets whose owner is online.
.ticket viewid$ticketid.Returns details about specified ticket. Ticket must be open and not deleted.
.ticket viewname$creatorname.Returns details about specified ticket. Ticket must be open and not deleted.
.ticket$subcommand tosee the list of possible subcommands or .help ticket $subcommand to see info on subcommands
.unmute[$playerName]Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
.whisperson|offEnable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
Game Master
CommandSyntaxDescription
.character customize[$name]Mark selected in game or by $name in command character for customize at next login.
.character rename[$name]Mark selected in game or by $name in command character for rename at next login.
.character reputation[$player_name]Show reputation information for selected player or player find by $player_name.
.combatstop[$playername]Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
.demorphDemorph the selected player.
.event activelistShow list of currently active events.
.event start#event_idStart event #event_id. Set start time for event to current moment (change not saved in DB).
.event stop#event_idStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
.event#event_idShow details about event with #event_id.
.freeze(#player)“Freezes” #player and disables his chat. When using this without #name it will freeze your target.
.gmnameannounce$announcement.Send an announcement to all online GM’s, displaying the name of the sender.
.gmnotify$notificationDisplays a notification on the screen of all online GM’s.
.gobject activate#guidActivates an object like a door or a button.
.gobject add#id <spawntimeSecs>Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional.
Note: this is a copy of .gameobject.
.gobject delete#go_guidDelete gameobject with guid #go_guid.
.gobject move#goguid [#x #y #z]Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
.gobject near[#distance]Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
.gobject setphase#guid #phasemaskGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
.gobject target[#go_id|#go_name_part]Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
.gobject tempaddAddsa temporary gameobject that is not saved to DB.
.gobject turn#goguidSet for gameobject #goguid orientation same as current character orientation.
.gobject$subcommand tosee the list of possible subcommands or .help gobject $subcommand to see info on subcommands
.guidDisplay the GUID for the selected character.
.guild create[$GuildLeaderName] “$GuildName”Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
.guild delete“$GuildName”Delete guild $GuildName. Guild name must in quotes.
.guild invite[$CharacterName] “$GuildName”Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
.guild rank[$CharacterName] #RankSet for player $CharacterName (or selected) rank #Rank in a guild.
.guild uninvite[$CharacterName]Remove player $CharacterName (or selected) from a guild.
.honor add$amountAdd a certain amount of honor (gained today) to the selected player.
.honor addkillSyntax: .honor addkikllAdd the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
.honor updateForce the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
.honor$subcommand tosee the list of possible subcommands or .help honor $subcommand to see info on subcommands
.itemmove#sourceslotid #destinationslotidMove an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
.kick[$charactername] [$reason]Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
.learn all_craftsSyntax: .learn craftsLearn all professions and recipes.
.learn all_gmLearn all default spells for Game Masters.
.learn all_recipes[$profession] Learnsall recipes of specified profession and sets skill level to max. enchanting
.lookup event$nameAttempts to find the ID of the event with the provided $name.
.lookup player account$account ($limit)Searchs players, which account username is $account with optional parametr $limit of results.
.lookup player email$email ($limit)Searchs players, which account email is $email with optional parametr $limit of results.
.lookup player ip$ip ($limit)Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
.modify gendermale
female
Change gender of selected player.
.modify morph#displayidChange your current model id to #displayid.
.modify rep#repId (#repvalue | $rankname [#delta])Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
.modify standstate#emoteidChange the emote of your character while standing to #emoteid.
.npc add#creatureidSpawn a creature by the given template id of #creatureid.
.npc additem#itemId <#maxcount><#incrtime><#extendedcost>rAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
.npc addmove#creature_guid [#waittime]Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
.npc changelevel#levelChange the level of the selected creature to #level.
#level may range from 1 to 63.
.npc delete[#guid]Delete creature with guid #guid (or the selected if no guid is provided)
.npc delitem#itemIdRemove item #itemid from item list of selected vendor.
.npc factionid#factionidSet the faction of the selected creature to #factionid.
.npc flag#npcflagSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
.npc followSelected creature start follow you until death/fight/etc.
.npc move[#creature_guid]Move the targeted creature spawn point to your coordinates.
.npc setdeathstateon
off
Set default death state (dead/alive) for npc at spawn.
.npc setlink$creatureGUIDLinks respawn of selected creature to the condition that $creatureGUID defined is alive.
.npc setmodel#displayidChange the model id of the selected creature to #displayid.
.npc setmovetype[#creature_guid] stay
random
way [NODEL]
Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
.npc setphase#phasemaskSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
.npc spawndist#distAdjust spawndistance of selected creature to dist.
.npc spawntime#timeAdjust spawntime of selected creature to time.
.npc tempaddAddstemporary NPC, not saved to database.
.npc unfollowSelected creature (non pet) stop follow you.
.pet createCreates a pet of the selected creature.
.pet learnLearn #spellid to pet.
.pet tp#Change pet’s amount of training points.
.pet unlearnSyntax: .pet unleanunLearn #spellid to pet.
.pet$subcommand tosee the list of possible subcommands or .help pet $subcommand to see info on subcommands
.pinfo[$player_name]Output account information for selected player or player find by $player_name.
.playall#soundidPlayer a sound to whole server.
.reload creature_linked_respawnReload creature_linked_respawn table.
.repairitemsRepair all selected player’s items.
.server corpsesTriggering corpses expire check in world.
.ticket close$ticketid.Closes the specified ticket. Does not delete permanently.
.ticket comment$ticketid $comment.Allows the adding or modifying of a comment to the specified ticket.
.unfreeze(#player)“Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
.waterwalkon
off
Set on/off waterwalk state for selected player or self if no player selected.
.wp event$subcommand Type .pathevent to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
.wp load$pathid Loadpathid number for selected creature. Creature must have no waypoint data.
.wp show$option Options: on $pathid (orselected creature with loaded path) – Show path off – Hide path info $slected_waypoint – Show info for selected waypoint.
.wp unloadUnloadpath for selected creature.
Bug Tracker
CommandSyntaxDescription
.account set addon[$account] #addonSet user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
.account set$subcommand tosee the list of possible subcommands or .help account set $subcommand to see info on subcommands
.additem#itemid
[#itemname]
#shift-click-item-link #itemcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. .
.additemset#itemsetidAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
.aura#spellidAdd the aura from spell #spellid to the selected Unit.
.ban account$Name $bantime $reasonBan account kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.ban character$Name $bantime $reasonBan account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.ban ip$Ip $bantime $reasonBan IP. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.ban$subcommand tosee the list of possible subcommands or .help ban $subcommand to see info on subcommands
.baninfo account$accountidWatch full information about a specific ban.
.baninfo character$characternameWatch full information about a specific ban.
.baninfo ip$ipWatch full information about a specific ban.
.baninfo$subcommand tosee the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
.bankShow your bank inventory.
.banlist account[$Name]Searches the banlist for a account name pattern or show full list account bans.
.banlist character$NameSearches the banlist for a character name pattern. Pattern required.
.banlist ip[$Ip]Searches the banlist for a IP pattern or show full list of IP bans.
.banlist$subcommand tosee the list of possible subcommands or .help banlist $subcommand to see info on subcommands
.bindsightBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
.cast back#spellid [triggered]Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast dist#spellid [#dist [triggered]]You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
.cast self#spellid [triggered]Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast target#spellid [triggered]Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast#spellid [triggered]Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
.character level[$playername] [#level]Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
.cometome$parameter Makeselected creature come to your current location (new position not saved to DB).
.cooldown[#spell_id]Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
.damage$damage_amount [$school [$spellid]]Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
.debug arenaToggle debug mode for arenas. In debug mode GM can start arena with single player.
.debug bgToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
.debug Mod32Value#field #valueAdd #value to field #field of your character.
.dieKill the selected player. If no player is selected, it will kill you.
.distanceDisplay the distance from your character to the selected creature.
.explorecheat#flagReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
.flusharenapointsUse it to distribute arena points based on arena team ratings, and start a new week.
.gm fly[on
off]
Enable/disable gm fly mode.
.gm listDisplay a list of all Game Masters accounts and security levels.
.guild$subcommand tosee the list of possible subcommands or .help guild $subcommand to see info on subcommands
.hidearea#areaidHide the area of #areaid to the selected character. If no character is selected, hide this area to you.
.hover#flagEnable or disable hover mode for your character.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
.instance listbindsLists the binds of the selected player.
.instance savedataSave the InstanceData for the current player’s map to the DB.
.instance statsShows statistics about instances.
.instance unbindallAll of the selected player’s binds will be cleared.
.instance$subcommand tosee the list of possible subcommands or .help instance $subcommand to see info on subcommands
.learn allLearn all big set different spell maybe useful for Administaror.
.learn all_myclassLearn all spells and talents available for his class.
.learn all_mypettalentsLearn all talents for your pet available for his creature type (only for hunter pets).
.learn all_myspellsLearn all spells (except talents and spells with first rank learned as talent) available for his class.
.learn all_mytalentsLearn all talents (and spells with first rank learned as talent) available for his class.
.learn#spell [all]Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
.levelup[$playername] [#numberoflevels]Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
.linkgrave#graveyard_id [alliance|horde]Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
.list aurasListauras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
.list creature#creature_id [#max_count]Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
.list item#item_id [#max_count]Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
.list object#gameobject_id [#max_count]Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
.list$subcommand tosee the list of possible subcommands or .help list $subcommand to see info on subcommands
.loadpath$pathid Loadpath changes ingame – IMPORTANT: must be applied first for new paths before .path load #pathid
.loadscripts$scriptlibrarynameUnload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
.lookup creature$namepartLooks up a creature by $namepart, and returns all matches with their creature ID’s.
.lookup faction$nameAttempts to find the ID of the faction with the provided $name.
.lookup item$itemnameLooks up an item by $itemname, and returns all matches with their Item ID’s.
.lookup itemset$itemnameLooks up an item set by $itemname, and returns all matches with their Item set ID’s.
.lookup map$namepartLooks up a map by $namepart, and returns all matches with their map ID’s.
.lookup object$objnameLooks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
.lookup quest$namepartLooks up a quest by $namepart, and returns all matches with their quest ID’s.
.lookup skill$$namepartLooks up a skill by $namepart, and returns all matches with their skill ID’s.
.lookup spell$namepartLooks up a spell by $namepart, and returns all matches with their spell ID’s.
.lookup taxinode$substringSearch and output all taxinodes with provide $substring in name.
.lookup$subcommand tosee the list of possible subcommands or .help lookup $subcommand to see info on subcommands
.maxskillSets all skills of the targeted player to their maximum values for its current level.
.modify phase#phasemaskSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
.movegensShow movement generators stack for selected creature or player.
.neargrave[alliance|horde]Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
.npc allowmoveEnable or disable movement creatures in world. Not implemented.
.npc changeentry$entry Switchselected creature with another entry from creature_template. – New creature.id value not saved to DB.
.npc infoDisplay a list of details for the selected creature.
The list includes: – GUID, Faction, NPC flags, Entry ID, Model ID, – Level, – Health (current/maximum),
- Field flags, dynamic flags, faction template, – Position information, – and the creature type, e.g. if the creature is a vendor.
.npc playemote#emoteidMake the selected creature emote with an emote of id #emoteid.
.pdump load$filename $account [$newname] [$newguid]Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
.pdump write$filename $playerNameOrGUIDWrite character dump with name/guid $playerNameOrGUID to file $filename.
.pdump$subcommand tosee the list of possible subcommands or .help pdump $subcommand to see info on subcommands
.possessPossesses indefinitely the selected creature.
.quest add#quest_idAdd to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
.quest complete#questidMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
.quest remove#quest_idSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
.quest$subcommand tosee the list of possible subcommands or .help quest $subcommand to see info on subcommands
.reload allReload all tables with reload support added and that can be _safe_ reloaded.
.reload all_itemReload page_text, item_enchantment_table tables.
.reload all_localesReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
.reload all_lootReload all `*_loot_template` tables. This can be slow operation with lags for server run.
.reload all_npcReload npc_gossip, npc_option, npc_trainer,npc vendor, points of interest tables.
.reload all_questReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
.reload all_scriptsReload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
.reload all_spellSyntax: .reload allReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
.reload areatrigger_involvedrelationReload areatrigger_involvedrelation table.
.reload areatrigger_tavernReload areatrigger_tavern table.
.reload areatrigger_teleportReload areatrigger_teleport table.
.reload commandReloadcommand table.
.reload configReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
.reload creature_involvedrelationReload creature_involvedrelation table.
.reload creature_loot_templateReload creature_loot_template table.
.reload creature_questrelationReload creature_questrelation table.
.reload disenchant_loot_templateReload disenchant_loot_template table.
.reload event_scriptsReload event_scripts table.
.reload fishing_loot_templateReload fishing_loot_template table.
.reload game_graveyard_zoneReload game_graveyard_zone table.
.reload game_teleReload game_tele table.
.reload gameobject_involvedrelationReload gameobject_involvedrelation table.
.reload gameobject_loot_templateReload gameobject_loot_template table.
.reload gameobject_questrelationReload gameobject_questrelation table.
.reload gameobject_scriptsReload gameobject_scripts table.
.reload gm_ticketsReload gm_tickets table.
.reload item_enchantment_templateReload item_enchantment_template table.
.reload item_loot_templateReload item_loot_template table.
.reload locales_creatureReload locales_creature table.
.reload locales_gameobjectReload locales_gameobject table.
.reload locales_itemReload locales_item table.
.reload locales_npc_textReload locales_npc_text table.
.reload locales_page_textReload locales_page_text table.
.reload locales_points_of_interestReload locales_point_of_interest table.
.reload locales_questReload locales_quest table.
.reload milling_loot_templateReload milling_loot_template table.
.reload npc_gossipReload npc_gossip table.
.reload npc_optionReload npc_option table.
.reload npc_trainerReload npc_trainer table.
.reload npc_vendorReload npc_vendor table.
.reload page_textReload page_text table.
.reload pickpocketing_loot_templateReload pickpocketing_loot_template table.
.reload points_of_interestReload points_of_interest table.
.reload prospecting_loot_templateReload prospecting_loot_template table.
.reload quest_end_scriptsReload quest_end_scripts table.
.reload quest_mail_loot_templateReload quest_mail_loot_template table.
.reload quest_start_scriptsReload quest_start_scripts table.
.reload quest_templateReload quest_template table.
.reload reference_loot_templateReload reference_loot_template table.
.reload reserved_nameReload reserved_name table.
.reload skill_discovery_templateReload skill_discovery_template table.
.reload skill_extra_item_templateReload skill_extra_item_template table.
.reload skill_fishing_base_levelReload skill_fishing_base_level table.
.reload skinning_loot_templateReload skinning_loot_template table.
.reload spell_areaReload spell_area table.
.reload spell_bonus_dataReload spell_bonus_data table.
.reload spell_disabledReload spell_disabled table.
.reload spell_elixirReload spell_elixir table.
.reload spell_learn_spellReload spell_learn_spell table.
.reload spell_linked_spellReloads the spell_linked_spell DB table.
.reload spell_loot_templateReload spell_loot_template table.
.reload spell_pet_aurasReload spell_pet_auras table.
.reload spell_proc_eventReload spell_proc_event table.
.reload spell_requiredReload spell_required table.
.reload spell_script_targetReload spell_script_target table.
.reload spell_scriptsReload spell_scripts table.
.reload spell_target_positionReload spell_target_position table.
.reload spell_threatsReload spell_threats table.
.reload trinity_stringReload trinity_string table.
.reload waypoint_scriptsReload waypoint_scripts table.
.reload$subcommand tosee the list of possible subcommands or .help reload $subcommand to see info on subcommands
.reset achievements[$playername]Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
.reset allspellsSyntax: .reset all talents
Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.
.reset honor[Playername]Reset all honor data for targeted character.
.reset level[Playername]Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
.reset spells[Playername]Removes all non-original spells from spellbook. . Playername can be name of offline character.
.reset stats[Playername]Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
.reset talents[Playername]Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
.reset$subcommand tosee the list of possible subcommands or .help reset $subcommand to see info on subcommands
.respawnRespawn all nearest creatures and GO without waiting respawn time expiration.
.reviveRevive the selected player. If no player is selected, it will revive you.
.send items#playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
.send message$playername $messageSend screen message to player from ADMINISTRATOR.
.send money#playername “#subject” “#text” #moneySend mail with money to a player. Subject and mail text must be in “”.
.server idlerestart cancelCancel the restart/shutdown timer if any.
.server idlerestart#delayRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
.server idleshutdown cancelCancel the restart/shutdown timer if any.
.server idleshutdown#delay [#exist_code]Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
.server plimit[#num|-1|-2|-3|

reset|player|moderator|

gamemaster|administrator]

Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
.server restart cancelCancel the restart/shutdown timer if any.
.server restart#delayRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.
.server set closedSyntax: server set closed on
off
Sets whether the world accepts new client connectsions.
.server set motd$MOTDSet server Message of the day.
.server shutdown cancelCancel the restart/shutdown timer if any.
.server shutdown#delay [#exist_code]Shut the server down after #delay seconds. Use #exist_code or 0 as program exist code.
.server$subcommand tosee the list of possible subcommands or .help server $subcommand to see info on subcommands
.setskill#skill #level [#max]Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
.showarea#areaidReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
.tele add$nameAdd current your position to .tele command target locations list with name $name.
.tele del$nameRemove location with name $name for .tele command locations list.
.ticket assign$ticketid $gmname.Assigns the specified ticket to the specified Game Master.
.ticket delete$ticketid.Deletes the specified ticket permanently. Ticket must be closed first.
.ticket unassign$ticketid.Unassigns the specified ticket from the current assigned Game Master.
.unaura#spellidRemove aura due to spell #spellid from the selected Unit.
.unban account$NameUnban accounts for account name pattern.
.unban character$NameUnban accounts for character name pattern.
.unban ip$IpUnban accounts for IP pattern.
.unban$subcommand tosee the list of possible subcommands or .help unban $subcommand to see info on subcommands
.unbindsightRemoves bound vision. Cannot be used while currently possessing a target.
.unlearn#spell [all]Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.
.unpossessIf you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
.wchange#weathertype #statusSet current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
.reload autobroadcastReloadautobroadcast table.
.account addon#addon Setexpansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.

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2 Responses to “Comandos GM (Game Master) Para Trinity Core – World of Warcraft 3.1.3”

  1. Pusylover says:

    Buena onda jefe! Encontre la actualizacion de unos que tenia pero no funcionaban en el server.

  2. aome says:

    arigato=gracias

    por el aprte, me sirvio mucho… Xd

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