|
Command |
Syntax |
Description |
|
.account set addon |
[$account] #addon |
Set user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk. |
|
.account set |
$subcommand to |
see the list of possible subcommands or .help account set $subcommand to see info on subcommands |
|
.additem |
#itemid
[#itemname]
#shift-click-item-link #itemcount |
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. . |
|
.additemset |
#itemsetid |
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. |
|
.aura |
#spellid |
Add the aura from spell #spellid to the selected Unit. |
|
.ban account |
$Name $bantime $reason |
Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”. |
|
.ban character |
$Name $bantime $reason |
Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”. |
|
.ban ip |
$Ip $bantime $reason |
Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”. |
|
.ban |
$subcommand to |
see the list of possible subcommands or .help ban $subcommand to see info on subcommands |
|
.baninfo account |
$accountid |
Watch full information about a specific ban. |
|
.baninfo character |
$charactername |
Watch full information about a specific ban. |
|
.baninfo ip |
$ip |
Watch full information about a specific ban. |
|
.baninfo |
$subcommand to |
see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands |
|
.bank |
|
Show your bank inventory. |
|
.banlist account |
[$Name] |
Searches the banlist for a account name pattern or show full list account bans. |
|
.banlist character |
$Name |
Searches the banlist for a character name pattern. Pattern required. |
|
.banlist ip |
[$Ip] |
Searches the banlist for a IP pattern or show full list of IP bans. |
|
.banlist |
$subcommand to |
see the list of possible subcommands or .help banlist $subcommand to see info on subcommands |
|
.bindsight |
|
Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target. |
|
.cast back |
#spellid [triggered] |
Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag. |
|
.cast dist |
#spellid [#dist [triggered]] |
You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells. |
|
.cast self |
#spellid [triggered] |
Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag. |
|
.cast target |
#spellid [triggered] |
Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag. |
|
.cast |
#spellid [triggered] |
Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag. |
|
.character level |
[$playername] [#level] |
Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
|
.cometome |
$parameter Make |
selected creature come to your current location (new position not saved to DB). |
|
.cooldown |
[#spell_id] |
Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection). |
|
.damage |
$damage_amount [$school [$spellid]] |
Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. |
|
.debug arena |
|
Toggle debug mode for arenas. In debug mode GM can start arena with single player. |
|
.debug bg |
|
Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player. |
|
.debug Mod32Value |
#field #value |
Add #value to field #field of your character. |
|
.die |
|
Kill the selected player. If no player is selected, it will kill you. |
|
.distance |
|
Display the distance from your character to the selected creature. |
|
.explorecheat |
#flag |
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
|
.flusharenapoints |
|
Use it to distribute arena points based on arena team ratings, and start a new week. |
|
.gm fly |
[on
off] |
Enable/disable gm fly mode. |
|
.gm list |
|
Display a list of all Game Masters accounts and security levels. |
|
.guild |
$subcommand to |
see the list of possible subcommands or .help guild $subcommand to see info on subcommands |
|
.hidearea |
#areaid |
Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. |
|
.hover |
#flag |
Enable or disable hover mode for your character.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover. |
|
.instance listbinds |
|
Lists the binds of the selected player. |
|
.instance savedata |
|
Save the InstanceData for the current player’s map to the DB. |
|
.instance stats |
|
Shows statistics about instances. |
|
.instance unbind |
all |
All of the selected player’s binds will be cleared. |
|
.instance |
$subcommand to |
see the list of possible subcommands or .help instance $subcommand to see info on subcommands |
|
.learn all |
|
Learn all big set different spell maybe useful for Administaror. |
|
.learn all_myclass |
|
Learn all spells and talents available for his class. |
|
.learn all_mypettalents |
|
Learn all talents for your pet available for his creature type (only for hunter pets). |
|
.learn all_myspells |
|
Learn all spells (except talents and spells with first rank learned as talent) available for his class. |
|
.learn all_mytalents |
|
Learn all talents (and spells with first rank learned as talent) available for his class. |
|
.learn |
#spell [all] |
Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned. |
|
.levelup |
[$playername] [#numberoflevels] |
Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
|
.linkgrave |
#graveyard_id [alliance|horde] |
Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). |
|
.list auras |
List |
auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras. |
|
.list creature |
#creature_id [#max_count] |
Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value. |
|
.list item |
#item_id [#max_count] |
Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value. |
|
.list object |
#gameobject_id [#max_count] |
Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value. |
|
.list |
$subcommand to |
see the list of possible subcommands or .help list $subcommand to see info on subcommands |
|
.loadpath |
$pathid Load |
path changes ingame – IMPORTANT: must be applied first for new paths before .path load #pathid |
|
.loadscripts |
$scriptlibraryname |
Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running. |
|
.lookup creature |
$namepart |
Looks up a creature by $namepart, and returns all matches with their creature ID’s. |
|
.lookup faction |
$name |
Attempts to find the ID of the faction with the provided $name. |
|
.lookup item |
$itemname |
Looks up an item by $itemname, and returns all matches with their Item ID’s. |
|
.lookup itemset |
$itemname |
Looks up an item set by $itemname, and returns all matches with their Item set ID’s. |
|
.lookup map |
$namepart |
Looks up a map by $namepart, and returns all matches with their map ID’s. |
|
.lookup object |
$objname |
Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s. |
|
.lookup quest |
$namepart |
Looks up a quest by $namepart, and returns all matches with their quest ID’s. |
|
.lookup skill |
$$namepart |
Looks up a skill by $namepart, and returns all matches with their skill ID’s. |
|
.lookup spell |
$namepart |
Looks up a spell by $namepart, and returns all matches with their spell ID’s. |
|
.lookup taxinode |
$substring |
Search and output all taxinodes with provide $substring in name. |
|
.lookup |
$subcommand to |
see the list of possible subcommands or .help lookup $subcommand to see info on subcommands |
|
.maxskill |
|
Sets all skills of the targeted player to their maximum values for its current level. |
|
.modify phase |
#phasemask |
Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value. |
|
.movegens |
|
Show movement generators stack for selected creature or player. |
|
.neargrave |
[alliance|horde] |
Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). |
|
.npc allowmove |
|
Enable or disable movement creatures in world. Not implemented. |
|
.npc changeentry |
$entry Switch |
selected creature with another entry from creature_template. – New creature.id value not saved to DB. |
|
.npc info |
|
Display a list of details for the selected creature.
The list includes: – GUID, Faction, NPC flags, Entry ID, Model ID, – Level, – Health (current/maximum),
- Field flags, dynamic flags, faction template, – Position information, – and the creature type, e.g. if the creature is a vendor. |
|
.npc playemote |
#emoteid |
Make the selected creature emote with an emote of id #emoteid. |
|
.pdump load |
$filename $account [$newname] [$newguid] |
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid. |
|
.pdump write |
$filename $playerNameOrGUID |
Write character dump with name/guid $playerNameOrGUID to file $filename. |
|
.pdump |
$subcommand to |
see the list of possible subcommands or .help pdump $subcommand to see info on subcommands |
|
.possess |
|
Possesses indefinitely the selected creature. |
|
.quest add |
#quest_id |
Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output. |
|
.quest complete |
#questid |
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. |
|
.quest remove |
#quest_id |
Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. |
|
.quest |
$subcommand to |
see the list of possible subcommands or .help quest $subcommand to see info on subcommands |
|
.reload all |
|
Reload all tables with reload support added and that can be _safe_ reloaded. |
|
.reload all_item |
Reload page_text, item_enchantment_table tables. |
|
|
.reload all_locales |
|
Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded. |
|
.reload all_loot |
|
Reload all `*_loot_template` tables. This can be slow operation with lags for server run. |
|
.reload all_npc |
Reload npc_gossip, npc_option, npc_trainer, |
npc vendor, points of interest tables. |
|
.reload all_quest |
|
Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded. |
|
.reload all_scripts |
Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables. |
|
|
.reload all_spell |
Syntax: .reload all |
Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded. |
|
.reload areatrigger_involvedrelation |
Reload areatrigger_involvedrelation table. |
|
|
.reload areatrigger_tavern |
Reload areatrigger_tavern table. |
|
|
.reload areatrigger_teleport |
Reload areatrigger_teleport table. |
|
|
.reload command |
Reload |
command table. |
|
.reload config |
|
Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload. |
|
.reload creature_involvedrelation |
Reload creature_involvedrelation table. |
|
|
.reload creature_loot_template |
Reload creature_loot_template table. |
|
|
.reload creature_questrelation |
Reload creature_questrelation table. |
|
|
.reload disenchant_loot_template |
Reload disenchant_loot_template table. |
|
|
.reload event_scripts |
Reload event_scripts table. |
|
|
.reload fishing_loot_template |
Reload fishing_loot_template table. |
|
|
.reload game_graveyard_zone |
Reload game_graveyard_zone table. |
|
|
.reload game_tele |
Reload game_tele table. |
|
|
.reload gameobject_involvedrelation |
Reload gameobject_involvedrelation table. |
|
|
.reload gameobject_loot_template |
Reload gameobject_loot_template table. |
|
|
.reload gameobject_questrelation |
Reload gameobject_questrelation table. |
|
|
.reload gameobject_scripts |
Reload gameobject_scripts table. |
|
|
.reload gm_tickets |
Reload gm_tickets table. |
|
|
.reload item_enchantment_template |
Reload item_enchantment_template table. |
|
|
.reload item_loot_template |
Reload item_loot_template table. |
|
|
.reload locales_creature |
Reload locales_creature table. |
|
|
.reload locales_gameobject |
Reload locales_gameobject table. |
|
|
.reload locales_item |
Reload locales_item table. |
|
|
.reload locales_npc_text |
Reload locales_npc_text table. |
|
|
.reload locales_page_text |
Reload locales_page_text table. |
|
|
.reload locales_points_of_interest |
Reload locales_point_of_interest table. |
|
|
.reload locales_quest |
Reload locales_quest table. |
|
|
.reload milling_loot_template |
Reload milling_loot_template table. |
|
|
.reload npc_gossip |
Reload npc_gossip table. |
|
|
.reload npc_option |
Reload npc_option table. |
|
|
.reload npc_trainer |
Reload npc_trainer table. |
|
|
.reload npc_vendor |
Reload npc_vendor table. |
|
|
.reload page_text |
Reload page_text table. |
|
|
.reload pickpocketing_loot_template |
Reload pickpocketing_loot_template table. |
|
|
.reload points_of_interest |
Reload points_of_interest table. |
|
|
.reload prospecting_loot_template |
Reload prospecting_loot_template table. |
|
|
.reload quest_end_scripts |
Reload quest_end_scripts table. |
|
|
.reload quest_mail_loot_template |
Reload quest_mail_loot_template table. |
|
|
.reload quest_start_scripts |
Reload quest_start_scripts table. |
|
|
.reload quest_template |
Reload quest_template table. |
|
|
.reload reference_loot_template |
Reload reference_loot_template table. |
|
|
.reload reserved_name |
Reload reserved_name table. |
|
|
.reload skill_discovery_template |
Reload skill_discovery_template table. |
|
|
.reload skill_extra_item_template |
Reload skill_extra_item_template table. |
|
|
.reload skill_fishing_base_level |
Reload skill_fishing_base_level table. |
|
|
.reload skinning_loot_template |
Reload skinning_loot_template table. |
|
|
.reload spell_area |
Reload spell_area table. |
|
|
.reload spell_bonus_data |
Reload spell_bonus_data table. |
|
|
.reload spell_disabled |
Reload spell_disabled table. |
|
|
.reload spell_elixir |
Reload spell_elixir table. |
|
|
.reload spell_learn_spell |
Reload spell_learn_spell table. |
|
|
.reload spell_linked_spell |
|
Reloads the spell_linked_spell DB table. |
|
.reload spell_loot_template |
Reload spell_loot_template table. |
|
|
.reload spell_pet_auras |
Reload spell_pet_auras table. |
|
|
.reload spell_proc_event |
Reload spell_proc_event table. |
|
|
.reload spell_required |
Reload spell_required table. |
|
|
.reload spell_script_target |
Reload spell_script_target table. |
|
|
.reload spell_scripts |
Reload spell_scripts table. |
|
|
.reload spell_target_position |
Reload spell_target_position table. |
|
|
.reload spell_threats |
Reload spell_threats table. |
|
|
.reload trinity_string |
Reload trinity_string table. |
|
|
.reload waypoint_scripts |
Reload waypoint_scripts table. |
|
|
.reload |
$subcommand to |
see the list of possible subcommands or .help reload $subcommand to see info on subcommands |
|
.reset achievements |
[$playername] |
Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost. |
|
.reset all |
spells |
Syntax: .reset all talents
Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character. |
|
.reset honor |
[Playername] |
Reset all honor data for targeted character. |
|
.reset level |
[Playername] |
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. |
|
.reset spells |
[Playername] |
Removes all non-original spells from spellbook. . Playername can be name of offline character. |
|
.reset stats |
[Playername] |
Resets(recalculate) all stats of the targeted player to their original VALUESat current level. |
|
.reset talents |
[Playername] |
Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any. |
|
.reset |
$subcommand to |
see the list of possible subcommands or .help reset $subcommand to see info on subcommands |
|
.respawn |
|
Respawn all nearest creatures and GO without waiting respawn time expiration. |
|
.revive |
|
Revive the selected player. If no player is selected, it will revive you. |
|
.send items |
#playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN] |
Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. |
|
.send message |
$playername $message |
Send screen message to player from ADMINISTRATOR. |
|
.send money |
#playername “#subject” “#text” #money |
Send mail with money to a player. Subject and mail text must be in “”. |
|
.server idlerestart cancel |
|
Cancel the restart/shutdown timer if any. |
|
.server idlerestart |
#delay |
Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code. |
|
.server idleshutdown cancel |
|
Cancel the restart/shutdown timer if any. |
|
.server idleshutdown |
#delay [#exist_code] |
Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code. |
|
.server plimit |
[#num|-1|-2|-3|
reset|player|moderator|
gamemaster|administrator] |
Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file |
|
.server restart cancel |
|
Cancel the restart/shutdown timer if any. |
|
.server restart |
#delay |
Restart the server after #delay seconds. Use #exist_code or 2 as program exist code. |
|
.server set closed |
Syntax: server set closed on
off |
Sets whether the world accepts new client connectsions. |
|
.server set motd |
$MOTD |
Set server Message of the day. |
|
.server shutdown cancel |
|
Cancel the restart/shutdown timer if any. |
|
.server shutdown |
#delay [#exist_code] |
Shut the server down after #delay seconds. Use #exist_code or 0 as program exist code. |
|
.server |
$subcommand to |
see the list of possible subcommands or .help server $subcommand to see info on subcommands |
|
.setskill |
#skill #level [#max] |
Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. |
|
.showarea |
#areaid |
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. |
|
.tele add |
$name |
Add current your position to .tele command target locations list with name $name. |
|
.tele del |
$name |
Remove location with name $name for .tele command locations list. |
|
.ticket assign |
$ticketid $gmname. |
Assigns the specified ticket to the specified Game Master. |
|
.ticket delete |
$ticketid. |
Deletes the specified ticket permanently. Ticket must be closed first. |
|
.ticket unassign |
$ticketid. |
Unassigns the specified ticket from the current assigned Game Master. |
|
.unaura |
#spellid |
Remove aura due to spell #spellid from the selected Unit. |
|
.unban account |
$Name |
Unban accounts for account name pattern. |
|
.unban character |
$Name |
Unban accounts for character name pattern. |
|
.unban ip |
$Ip |
Unban accounts for IP pattern. |
|
.unban |
$subcommand to |
see the list of possible subcommands or .help unban $subcommand to see info on subcommands |
|
.unbindsight |
|
Removes bound vision. Cannot be used while currently possessing a target. |
|
.unlearn |
#spell [all] |
Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned. |
|
.unpossess |
|
If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target. |
|
.wchange |
#weathertype #status |
Set current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. |
|
.reload autobroadcast |
Reload |
autobroadcast table. |
|
.account addon |
#addon Set |
expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk. |
Buena onda jefe! Encontre la actualizacion de unos que tenia pero no funcionaban en el server.
arigato=gracias
por el aprte, me sirvio mucho… Xd