nav-left cat-right
cat-right

Comandos GM (Game Master) Trinity Core World of Warcraft 3.3.5

Listado de Comandos para Game Masters Disponibles

He aqui el listado actualizado a noviembre 2010 de los comandos para la adminsitracion de Trinity Core.

Game Master

  • Level : 2
    Syntax: .character changefaction $name

    Change character faction.

  • Level : 2
    Syntax: .character changerace $name

    Change character race.

  • Level : 2
    Syntax: .character customize [$name]

    Mark selected in game or by $name in command character for customize at next login.

  • Level : 2
    Syntax: .character rename [$name]

    Mark selected in game or by $name in command character for rename at next login.

  • Level : 2
    Syntax: .character reputation [$player_name]

    Show reputation information for selected player or player find by $player_name.

  • Level : 2
    Syntax: .character titles [$player_name]

    Show known titles list for selected player or player find by $player_name.

  • Level : 2
    Syntax: .combatstop [$playername]
    Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
  • Level : 2
    Syntax: .demorph

    Demorph the selected player.

  • Level : 2
    Syntax: .event #event_id
    Show details about event with #event_id.
  • Level : 2
    Syntax: .event activelist
    Show list of currently active events.
  • Level : 2
    Syntax: .event start #event_id
    Start event #event_id. Set start time for event to current moment (change not saved in DB).
  • Level : 2
    Syntax: .event stop #event_id
    Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
  • Level : 2
    Syntax: .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
  • Level : 2
    Syntax: .gobject activate #guid

    Activates an object like a door or a button.

  • Level : 2
    Syntax: .gobject add #id

    Add a game object from game object templates to the world at your current location using the #id.
    spawntimesecs sets the spawntime, it is optional.

    Note: this is a copy of .gameobject.

  • Level : 2
    Syntax: .gobject delete #go_guid
    Delete gameobject with guid #go_guid.
  • Level : 2
    Syntax: .gobject info [$object_entry]

    Query Gameobject information for selected gameobject or given entry.

  • Level : 2
    Syntax: .gobject move #goguid [#x #y #z]

    Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

  • Level : 2
    Syntax: .gobject near [#distance]

    Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.

  • Level : 2
    Syntax: .gobject setphase #guid #phasemask

    Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.

  • Level : 2
    Syntax: .gobject target [#go_id|#go_name_part]

    Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

  • Level : 2
    Adds a temporary gameobject that is not saved to DB.
  • Level : 2
    Syntax: .gobject turn #goguid

    Set for gameobject #goguid orientation same as current character orientation.

  • Level : 2
    Syntax: .guid

    Display the GUID for the selected character.

  • Level : 2
    Syntax: .guild create [$GuildLeaderName] “$GuildName”

    Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.

  • Level : 2
    Syntax: .guild delete “$GuildName”

    Delete guild $GuildName. Guild name must in quotes.

  • Level : 2
    Syntax: .guild invite [$CharacterName] “$GuildName”

    Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.

  • Level : 2
    Syntax: .guild rank [$CharacterName] #Rank

    Set for player $CharacterName (or selected) rank #Rank in a guild.

  • Level : 2
    Syntax: .guild uninvite [$CharacterName]

    Remove player $CharacterName (or selected) from a guild.

  • Level : 2
    Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
  • Level : 2
    Syntax: .honor add $amount

    Add a certain amount of honor (gained today) to the selected player.

  • Level : 2
    Syntax: .honor addkikll

    Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)

  • Level : 2
    Syntax: .honor update

    Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.

  • Level : 2
    Syntax: .itemmove #sourceslotid #destinationslotid

    Move an item from slots #sourceslotid to #destinationslotid in your inventory

    Not yet implemented

  • Level : 2
    Syntax: .kick [$charactername] [$reason]

    Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.

  • Level : 2
    Syntax: .learn crafts

    Learn all professions and recipes.

  • Level : 2
    Syntax: .learn all_gm

    Learn all default spells for Game Masters.

  • Level : 2
    Syntax: .learn all_recipes [$profession]

    Learns all recipes of specified profession and sets skill level to max.
    Example: .learn all_recipes enchanting

  • Level : 2
    Syntax: .lookup event $name
    Attempts to find the ID of the event with the provided $name.
  • Level : 2
    Syntax: .lookup player account $account ($limit)

    Searchs players, which account username is $account with optional parametr $limit of results.

  • Level : 2
    Syntax: .lookup player email $email ($limit)

    Searchs players, which account email is $email with optional parametr $limit of results.

  • Level : 2
    Syntax: .lookup player ip $ip ($limit)

    Searchs players, which account ast_ip is $ip with optional parametr $limit of results.

  • Level : 2
    Syntax: .lookup title $$namepart

    Looks up a title by $namepart, and returns all matches with their title ID’s and index’s.

  • Level : 2
    Syntax: .modify gender male/female

    Change gender of selected player.

  • Level : 2
    Syntax: .modify morph #displayid

    Change your current model id to #displayid.

  • Level : 2
    Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
    Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
    If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
    You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
  • Level : 2
    Syntax: .modify standstate #emoteid

    Change the emote of your character while standing to #emoteid.

  • Level : 2
    Syntax: .npc add #creatureid

    Spawn a creature by the given template id of #creatureid.

  • Level : 2
    Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r

    Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.

  • Level : 2
    Syntax: .npc addmove #creature_guid [#waittime]

    Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

  • Level : 2
    Syntax: .npc changelevel #level

    Change the level of the selected creature to #level.

    #level may range from 1 to 63.

  • Level : 2
    Syntax: .npc delete [#guid]

    Delete creature with guid #guid (or the selected if no guid is provided)

  • Level : 2
    Syntax: .npc delitem #itemId

    Remove item #itemid from item list of selected vendor.

  • Level : 2
    Syntax: .npc factionid #factionid

    Set the faction of the selected creature to #factionid.

  • Level : 2
    Syntax: .npc flag #npcflag

    Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

  • Level : 2
    Syntax: .npc follow

    Selected creature start follow you until death/fight/etc.

  • Level : 2
    Syntax: .npc move [#creature_guid]

    Move the targeted creature spawn point to your coordinates.

  • Level : 2
    Syntax: .npc setdeathstate on/off

    Set default death state (dead/alive) for npc at spawn.

  • Level : 2
    Syntax: .npc setlink $creatureGUID

    Links respawn of selected creature to the condition that $creatureGUID defined is alive.

  • Level : 2
    Syntax: .npc setmodel #displayid

    Change the model id of the selected creature to #displayid.

  • Level : 2
    Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]

    Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
    Make sure you use NODEL, if you want to keep the waypoints.

  • Level : 2
    Syntax: .npc setphase #phasemask

    Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..

  • Level : 2
    Syntax: .npc spawndist #dist

    Adjust spawndistance of selected creature to dist.

  • Level : 2
    Syntax: .npc spawntime #time

    Adjust spawntime of selected creature to time.

  • Level : 2
    Adds temporary NPC, not saved to database.
  • Level : 2
    Syntax: .npc unfollow

    Selected creature (non pet) stop follow you.

  • Level : 2
    Syntax: .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
  • Level : 2
    Syntax: .pet create

    Creates a pet of the selected creature.

  • Level : 2
    Syntax: .pet learn

    Learn #spellid to pet.

  • Level : 2
    Syntax: .pet tp #

    Change pet’s amount of training points.

  • Level : 2
    Syntax: .pet unlean

    unLearn #spellid to pet.

  • Level : 2
    Syntax: .pinfo [$player_name]

    Output account information for selected player or player find by $player_name.

  • Level : 2
    Syntax: .playall #soundid

    Player a sound to whole server.

  • Level : 2
    Syntax: .reload creature_linked_respawn
    Reload creature_linked_respawn table.
  • Level : 2
    Syntax: .repairitems

    Repair all selected player’s items.

  • Level : 2
    Syntax: .server corpses

    Triggering corpses expire check in world.

  • Level : 2
    Syntax: .titles add #title
    Add title #title (id or shift-link) to known titles list for selected player.
  • Level : 2
    Syntax: .titles current #title
    Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
  • Level : 2
    Syntax: .titles remove #title
    Remove title #title (id or shift-link) from known titles list for selected player.
  • Level : 2
    Syntax: .titles setmask #mask

    Allows user to use all titles from #mask.

    #mask=0 disables the title-choose-field

  • Level : 2
    Syntax: .waterwalk on/off

    Set on/off waterwalk state for selected player or self if no player selected.

  • Level : 2
    Syntax: .wp event $subcommand Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
  • Level : 2
    Syntax: .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data.
  • Level : 2
    Syntax: .wp show $option Options: on $pathid (or selected creature with loaded path) – Show path off – Hide path info $slected_waypoint – Show info for selected waypoint.
  • Level : 2
    Syntax: .wp unload Unload path for selected creature.

Bug Tracker

  • Level : 3
    Syntax: .account set $subcommand Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
  • Level : 3
    Syntax: .account set addon [$account] #addon

    Set user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.

  • Level : 3
    Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount

    Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
    .

  • Level : 3
    Syntax: .additemset #itemsetid

    Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

  • Level : 3
    Syntax: .aura #spellid

    Add the aura from spell #spellid to the selected Unit.

  • Level : 3
    Syntax: .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
  • Level : 3
    Syntax: .ban account $Name $bantime $reason
    Ban account kick player.
    $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
  • Level : 3
    Syntax: .ban character $Name $bantime $reason Ban character and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
  • Level : 3
    Syntax: .ban ip $Ip $bantime $reason
    Ban IP.
    $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
  • Level : 3
    Syntax: .ban playeraccount $Name $bantime $reason Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
  • Level : 3
    Syntax: .baninfo $subcommand Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
  • Level : 3
    Syntax: .baninfo account $accountid
    Watch full information about a specific ban.
  • Level : 3
    Syntax: .baninfo character $charactername
    Watch full information about a specific ban.
  • Level : 3
    Syntax: .baninfo ip $ip
    Watch full information about a specific ban.
  • Level : 3
    Syntax: .bank

    Show your bank inventory.

  • Level : 3
    Syntax: .banlist $subcommand Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
  • Level : 3
    Syntax: .banlist account [$Name]
    Searches the banlist for a account name pattern or show full list account bans.
  • Level : 3
    Syntax: .banlist character $Name
    Searches the banlist for a character name pattern. Pattern required.
  • Level : 3
    Syntax: .banlist ip [$Ip]
    Searches the banlist for a IP pattern or show full list of IP bans.
  • Level : 3
    Syntax: .bindsight

    Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.

  • Level : 3
    Syntax: .cast #spellid [triggered]
    Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
  • Level : 3
    Syntax: .cast back #spellid [triggered]
    Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
  • Level : 3
    Syntax: .cast dist #spellid [#dist [triggered]]
    You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
  • Level : 3
    Syntax: .cast self #spellid [triggered]
    Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
  • Level : 3
    Syntax: .cast target #spellid [triggered]
    Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
  • Level : 3
    Syntax: .channel set public $channel $public

    Change password-changing ability for a channel. 1 for possible, 0 for GM only.

  • Level : 3
    Syntax: .character deleted list [#guid|$name]

    Shows a list with all deleted characters.
    If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.

  • Level : 3
    Syntax: .character deleted restore #guid|$name [$newname] [#new account]

    Restores deleted characters.
    If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.
    If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!

  • Level : 3
    Syntax: .character level [$playername] [#level]

    Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

  • Level : 3
    SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).
  • Level : 3
    Syntax: .cooldown [#spell_id]

    Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

  • Level : 3
    Syntax: .damage $damage_amount [$school [$spellid]]

    Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.

  • Level : 3
    Syntax: .debug arena

    Toggle debug mode for arenas. In debug mode GM can start arena with single player.

  • Level : 3
    Syntax: .debug bg

    Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.

  • Level : 3
    Syntax: .debug Mod32Value #field #value

    Add #value to field #field of your character.

  • Level : 3
    Syntax: .die

    Kill the selected player. If no player is selected, it will kill you.

  • Level : 3
    Syntax: .distance

    Display the distance from your character to the selected creature.

  • Level : 3
    Syntax: .explorecheat #flag

    Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.

    Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

  • Level : 3
    Syntax: .flusharenapoints

    Use it to distribute arena points based on arena team ratings, and start a new week.

  • Level : 3
    Syntax: .gm fly [on/off]
    Enable/disable gm fly mode.
  • Level : 3
    Syntax: .gm list

    Display a list of all Game Masters accounts and security levels.

  • Level : 3
    Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
  • Level : 3
    Syntax: .hidearea #areaid

    Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

  • Level : 3
    Syntax: .hover #flag

    Enable or disable hover mode for your character.

    Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

  • Level : 3
    Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
  • Level : 3
    Syntax: .instance listbinds
    Lists the binds of the selected player.
  • Level : 3
    Syntax: .instance savedata
    Save the InstanceData for the current player’s map to the DB.
  • Level : 3
    Syntax: .instance stats
    Shows statistics about instances.
  • Level : 3
    Syntax: .instance unbind [difficulty]
    Clear all/some of player’s binds
  • Level : 3
    Syntax: .learn #spell [all]

    Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.

  • Level : 3
    Syntax: .learn all

    Learn all big set different spell maybe useful for Administaror.

  • Level : 3
    Syntax: .learn all_myclass

    Learn all spells and talents available for his class.

  • Level : 3
    Syntax: .learn all_mypettalents

    Learn all talents for your pet available for his creature type (only for hunter pets).

  • Level : 3
    Syntax: .learn all_myspells

    Learn all spells (except talents and spells with first rank learned as talent) available for his class.

  • Level : 3
    Syntax: .learn all_mytalents

    Learn all talents (and spells with first rank learned as talent) available for his class.

  • Level : 3
    Syntax: .levelup [$playername] [#numberoflevels]

    Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

  • Level : 3
    Syntax: .linkgrave #graveyard_id [alliance|horde]

    Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

  • Level : 3
    Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
  • Level : 3
    Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
  • Level : 3
    Syntax: .list creature #creature_id [#max_count]

    Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

  • Level : 3
    Syntax: .list item #item_id [#max_count]

    Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

  • Level : 3
    Syntax: .list object #gameobject_id [#max_count]

    Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

  • Level : 3
    Syntax: .loadpath $pathid Load path changes ingame – IMPORTANT: must be applied first for new paths before .path load #pathid
  • Level : 3
    Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
  • Level : 3
    Syntax: .lookup creature $namepart

    Looks up a creature by $namepart, and returns all matches with their creature ID’s.

  • Level : 3
    Syntax: .lookup faction $name
    Attempts to find the ID of the faction with the provided $name.
  • Level : 3
    Syntax: .lookup item $itemname

    Looks up an item by $itemname, and returns all matches with their Item ID’s.

  • Level : 3
    Syntax: .lookup itemset $itemname

    Looks up an item set by $itemname, and returns all matches with their Item set ID’s.

  • Level : 3
    Syntax: .lookup map $namepart

    Looks up a map by $namepart, and returns all matches with their map ID’s.

  • Level : 3
    Syntax: .lookup object $objname

    Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.

  • Level : 3
    Syntax: .lookup quest $namepart

    Looks up a quest by $namepart, and returns all matches with their quest ID’s.

  • Level : 3
    Syntax: .lookup skill $$namepart

    Looks up a skill by $namepart, and returns all matches with their skill ID’s.

  • Level : 3
    Syntax: .lookup spell $namepart

    Looks up a spell by $namepart, and returns all matches with their spell ID’s.

  • Level : 3
    Syntax: .lookup taxinode $substring

    Search and output all taxinodes with provide $substring in name.

  • Level : 3
    Syntax: .maxskill
    Sets all skills of the targeted player to their maximum values for its current level.
  • Level : 3
    Syntax: .modify phase #phasemask

    Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.

  • Level : 3
    Syntax: .movegens
    Show movement generators stack for selected creature or player.
  • Level : 3
    Syntax: .neargrave [alliance|horde]

    Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

  • Level : 3
    Syntax: .npc allowmove

    Enable or disable movement creatures in world. Not implemented.

  • Level : 3
    Syntax: .npc changeentry $entry Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
  • Level : 3
    Syntax: .npc info

    Display a list of details for the selected creature.

    The list includes:
    - GUID, Faction, NPC flags, Entry ID, Model ID,
    - Level,
    - Health (current/maximum),

    - Field flags, dynamic flags, faction template,
    - Position information,
    - and the creature type, e.g. if the creature is a vendor.

  • Level : 3
    Syntax: .npc playemote #emoteid

    Make the selected creature emote with an emote of id #emoteid.

  • Level : 3
    Syntax: .pdump $subcommand Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
  • Level : 3
    Syntax: .pdump load $filename $account [$newname] [$newguid]
    Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
  • Level : 3
    Syntax: .pdump write $filename $playerNameOrGUID
    Write character dump with name/guid $playerNameOrGUID to file $filename.
  • Level : 3
    Syntax: .possess

    Possesses indefinitely the selected creature.

  • Level : 3
    Syntax: .quest $subcommand Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
  • Level : 3
    Syntax: .quest add #quest_id

    Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.

  • Level : 3
    Syntax: .quest complete #questid
    Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
  • Level : 3
    Syntax: .quest remove #quest_id

    Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

  • Level : 3
    Syntax: .reload $subcommand Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
  • Level : 3
    Syntax: .reload all

    Reload all tables with reload support added and that can be _safe_ reloaded.

  • Level : 3
    Syntax: .reload all_gossips Reload gossip_menu, gossip_menu_option, gossip_scripts, npc_gossip, points_of_interest tables.
  • Level : 3
    Syntax: .reload all_item Reload page_text, item_enchantment_table tables.
  • Level : 3
    Syntax: .reload all_locales

    Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.

  • Level : 3
    Syntax: .reload all_loot

    Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

  • Level : 3
    Syntax: .reload all_npc Reload npc_gossip, npc_option, npc_trainer, npc vendor, points of interest tables.
  • Level : 3
    Syntax: .reload all_quest

    Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

  • Level : 3
    Syntax: .reload all_scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
  • Level : 3
    Syntax: .reload all

    Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

  • Level : 3
    Syntax: .reload areatrigger_involvedrelation Reload areatrigger_involvedrelation table.
  • Level : 3
    Syntax: .reload areatrigger_tavern Reload areatrigger_tavern table.
  • Level : 3
    Syntax: .reload areatrigger_teleport Reload areatrigger_teleport table.
  • Level : 3
    Syntax: .reload autobroadcast Reload autobroadcast table.
  • Level : 3
    Syntax: .reload command Reload command table.
  • Level : 3
    Reload conditions table.
  • Level : 3
    Syntax: .reload config

    Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.

  • Level : 3
    Syntax: .reload creature_involvedrelation Reload creature_involvedrelation table.
  • Level : 3
    Syntax: .reload creature_loot_template Reload creature_loot_template table.
  • Level : 3
    Syntax: .reload creature_onkill_reputation
    Reload creature_onkill_reputation table.
  • Level : 3
    Syntax: .reload creature_questrelation Reload creature_questrelation table.
  • Level : 3
    Syntax: .reload creature_template $entry
    Reload the specified creature’s template.
  • Level : 3
    Syntax: .reload creature_text
    Reload creature_text table.
  • Level : 3
    Syntax: .reload disables
    Reload disables table.
  • Level : 3
    Syntax: .reload disenchant_loot_template Reload disenchant_loot_template table.
  • Level : 3
    Syntax: .reload event_scripts Reload event_scripts table.
  • Level : 3
    Syntax: .reload fishing_loot_template Reload fishing_loot_template table.
  • Level : 3
    Syntax: .reload gameobject_involvedrelation Reload gameobject_involvedrelation table.
  • Level : 3
    Syntax: .reload gameobject_loot_template Reload gameobject_loot_template table.
  • Level : 3
    Syntax: .reload gameobject_questrelation Reload gameobject_questrelation table.
  • Level : 3
    Syntax: .reload gameobject_scripts Reload gameobject_scripts table.
  • Level : 3
    Syntax: .reload game_graveyard_zone Reload game_graveyard_zone table.
  • Level : 3
    Syntax: .reload game_tele Reload game_tele table.
  • Level : 3
    Syntax: .reload gm_tickets Reload gm_tickets table.
  • Level : 3
    Syntax: .reload gossip_menu Reload gossip_menu table.
  • Level : 3
    Syntax: .reload gossip_menu_option Reload gossip_menu_option table.
  • Level : 3
    Syntax: .reload gossip_scripts Reload gossip_scripts table.
  • Level : 3
    Syntax: .reload item_enchantment_template Reload item_enchantment_template table.
  • Level : 3
    Syntax: .reload item_loot_template Reload item_loot_template table.
  • Level : 3
    Syntax: .reload item_set_names Reload item_set_names table.
  • Level : 3
    Syntax: .reload lfg_dungeon_encounters Reload lfg_dungeon_encounters table.
  • Level : 3
    Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table.
  • Level : 3
    Syntax: .reload locales_creature Reload locales_creature table.
  • Level : 3
    Syntax: .reload locales_gameobject Reload locales_gameobject table.
  • Level : 3
    Syntax: .reload locales_gossip_menu_option Reload locales_gossip_menu_option table.
  • Level : 3
    Syntax: .reload locales_item Reload locales_item table.
  • Level : 3
    Syntax: .reload locales_item_set_name Reload locales_item_set_name table.
  • Level : 3
    Syntax: .reload locales_npc_text Reload locales_npc_text table.
  • Level : 3
    Syntax: .reload locales_page_text Reload locales_page_text table.
  • Level : 3
    Syntax: .reload locales_points_of_interest Reload locales_point_of_interest table.
  • Level : 3
    Syntax: .reload locales_quest Reload locales_quest table.
  • Level : 3
    Syntax: .reload quest_mail_loot_template Reload quest_mail_loot_template table.
  • Level : 3
    Syntax: .reload milling_loot_template Reload milling_loot_template table.
  • Level : 3
    Syntax: .reload npc_gossip Reload npc_gossip table.
  • Level : 3
    Syntax: .reload npc_trainer Reload npc_trainer table.
  • Level : 3
    Syntax: .reload npc_vendor Reload npc_vendor table.
  • Level : 3
    Syntax: .reload page_text Reload page_text table.
  • Level : 3
    Syntax: .reload pickpocketing_loot_template Reload pickpocketing_loot_template table.
  • Level : 3
    Syntax: .reload points_of_interest Reload points_of_interest table.
  • Level : 3
    Syntax: .reload prospecting_loot_template Reload prospecting_loot_template table.
  • Level : 3
    Syntax: .reload quest_end_scripts Reload quest_end_scripts table.
  • Level : 3
    Syntax: .reload quest_poi Reload quest_poi table.
  • Level : 3
    Syntax: .reload quest_start_scripts Reload quest_start_scripts table.
  • Level : 3
    Syntax: .reload quest_template Reload quest_template table.
  • Level : 3
    Syntax: .reload reference_loot_template Reload reference_loot_template table.
  • Level : 3
    Syntax: .reload reserved_name Reload reserved_name table.
  • Level : 3
    Syntax: .reload skill_discovery_template Reload skill_discovery_template table.
  • Level : 3
    Syntax: .reload skill_extra_item_template Reload skill_extra_item_template table.
  • Level : 3
    Syntax: .reload skill_fishing_base_level Reload skill_fishing_base_level table.
  • Level : 3
    Syntax: .reload skinning_loot_template Reload skinning_loot_template table.
  • Level : 3
    Syntax: .reload spell_area Reload spell_area table.
  • Level : 3
    Syntax: .reload spell_bonus_data Reload spell_bonus_data table.
  • Level : 3
    Syntax: .reload spell_group Reload spell_group table.
  • Level : 3
    Syntax: .reload spell_group Reload spell_group_stack_rules table.
  • Level : 3
    Syntax: .reload spell_learn_spell Reload spell_learn_spell table.
  • Level : 3
    Usage: .reload spell_linked_spell
    Reloads the spell_linked_spell DB table.
  • Level : 3
    Syntax: .reload spell_loot_template Reload spell_loot_template table.
  • Level : 3
    Syntax: .reload spell_pet_auras Reload spell_pet_auras table.
  • Level : 3
    Syntax: .reload spell_proc_event Reload spell_proc_event table.
  • Level : 3
    Syntax: .reload spell_required Reload spell_required table.
  • Level : 3
    Syntax: .reload spell_scripts Reload spell_scripts table.
  • Level : 3
    Syntax: .reload spell_target_position Reload spell_target_position table.
  • Level : 3
    Syntax: .reload spell_threats Reload spell_threats table.
  • Level : 3
    Syntax: .reload trinity_string Reload trinity_string table.
  • Level : 3
    Syntax: .reload waypoint_scripts Reload waypoint_scripts table.
  • Level : 3
    Syntax: .reset $subcommand Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
  • Level : 3
    Syntax: .reset achievements [$playername]

    Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.

  • Level : 3
    Syntax: .reset all spells

    Syntax: .reset all talents

    Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.

  • Level : 3
    Syntax: .reset honor [Playername]
    Reset all honor data for targeted character.
  • Level : 3
    Syntax: .reset level [Playername]
    Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
  • Level : 3
    Syntax: .reset spells [Playername]
    Removes all non-original spells from spellbook.
    . Playername can be name of offline character.
  • Level : 3
    Syntax: .reset stats [Playername]
    Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
  • Level : 3
    Syntax: .reset talents [Playername]
    Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
  • Level : 3
    Syntax: .respawn

    Respawn all nearest creatures and GO without waiting respawn time expiration.

  • Level : 3
    Syntax: .revive

    Revive the selected player. If no player is selected, it will revive you.

  • Level : 3
    Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]

    Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.

  • Level : 3
    Syntax: .send message $playername $message

    Send screen message to player from ADMINISTRATOR.

  • Level : 3
    Syntax: .send money #playername “#subject” “#text” #money

    Send mail with money to a player. Subject and mail text must be in “”.

  • Level : 3
    Syntax: .server $subcommand Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
  • Level : 3
    Syntax: .server idlerestart #delay

    Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.

  • Level : 3
    Syntax: .server idlerestart cancel

    Cancel the restart/shutdown timer if any.

  • Level : 3
    Syntax: .server idleshutdown #delay [#exist_code]

    Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.

  • Level : 3
    Syntax: .server idleshutdown cancel

    Cancel the restart/shutdown timer if any.

  • Level : 3
    Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]

    Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file

  • Level : 3
    Syntax: .server restart #delay

    Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.

  • Level : 3
    Syntax: .server restart cancel

    Cancel the restart/shutdown timer if any.

  • Level : 3
    Syntax: server set closed on/off

    Sets whether the world accepts new client connectsions.

  • Level : 3
    Syntax: .server set motd $MOTD

    Set server Message of the day.

  • Level : 3
    Syntax: .server shutdown #delay [#exit_code]

    Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.

  • Level : 3
    Syntax: .server shutdown cancel

    Cancel the restart/shutdown timer if any.

  • Level : 3
    Syntax: .setskill #skill #level [#max]

    Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

  • Level : 3
    Syntax: .showarea #areaid

    Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

  • Level : 3
    Syntax: .tele add $name

    Add current your position to .tele command target locations list with name $name.

  • Level : 3
    Syntax: .tele del $name

    Remove location with name $name for .tele command locations list.

  • Level : 3
    Usage: .ticket delete $ticketid.
    Deletes the specified ticket permanently. Ticket must be closed first.
  • Level : 3
    Syntax: .unaura #spellid

    Remove aura due to spell #spellid from the selected Unit.

  • Level : 3
    Syntax: .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
  • Level : 3
    Syntax: .unban account $Name
    Unban accounts for account name pattern.
  • Level : 3
    Syntax: .unban character $Name
    Unban accounts for character name pattern.
  • Level : 3
    Syntax : .unban ip $Ip
    Unban accounts for IP pattern.
  • Level : 3
    Syntax: .unbindsight

    Removes bound vision. Cannot be used while currently possessing a target.

  • Level : 3
    Syntax: .unlearn #spell [all]

    Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.

  • Level : 3
    Syntax: .unpossess

    If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.

  • Level : 3
    Syntax: .wchange #weathertype #status

    Set current weather to #weathertype with an intensity of #status.

    #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

Administrador

  • Level : 4
    Syntax: .account create $account $password

    Create account and set password to it.

  • Level : 4
    Syntax: .account delete $account

    Delete account with all characters.

  • Level : 4
    Syntax: .account onlinelist

    Show list of online accounts.

  • Level : 4
    Syntax: .account set gmlevel [$account] #level [#realmid]

    Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID.

    #level may range from 0 to 3.

    #reamID may be -1 for all realms.

  • Level : 4
    Syntax: .account set password $account $password $password

    Set password for account.

  • Level : 4
    Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
  • Level : 4
    Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link
  • Level : 4
    Syntax: .character deleted delete #guid|$name

    Completely deletes the selected characters.
    If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.

  • Level : 4
    Syntax: .character deleted old [#keepDays]

    Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option ‘CharDelete.KeepDays’. If referenced config option disabled (use 0 value) then command can’t be used without #keepDays.

  • Level : 4
    Syntax: .character erase $name

    Delete character $name. Character finally deleted in case any deleting options.

  • Level : 4
    Syntax: .server exit

    Terminate trinity-core NOW. Exit code 0.

  • Level : 4
    Syntax: .server set loglevel #level

    Set server log level (0 – errors only, 1 – basic, 2 – detail, 3 – debug).

En este articulo del blog hablamos de:


Danos tu opinion