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Comandos GM (Game Master) Trinity World of Warcraft 2.4

Comandos Disponibles

A continuacion ustedes encontraran el listado de comandos para la adminsitracion de Trinity Core. En la lista estan los comandos para jugadores, moderadores, game masters y administradores.

Jugador
ComandoSintaxisDescripcion
.commandsMostrar una lista de comandos disponibles para su cuenta nivel.
.dismountDesmontar, si está montado.
.lockaccount[on|off]Permitir inicio de sesión de cuenta sólo de los actuales IP o eliminar este requisito.
.password$old_password $new_password $new_passwordCambie su contraseña de la cuenta.
.saveguardar tu personaje.
.showhonorMostrar su ranking de honor.
.server infoDespliega la versión del servidor y el número de jugadores conectados.
.startTeletransporta al area inicial de tu personaje.
.gm ingameMostrar una lista de los Game Masters disponibles en el Juego.
.help[$command]Mostrar las instrucciones de uso para el comando dado. Si no hay proporcionada la lista de comandos disponibles.
.accountDespliega cuenta el nivel de acceso de su cuenta.
.gm onlineMostrar una lista de los Maestros de Juego.
.server motdMostrar mensaje del dia del servidor.
Moderador
ComandoSintaxisDescripcion
.npc whisper#playerguid #textMake the selected npc whisper #text to #playerguid.
.announce$MessageToBroadcastSend a global message to all players online in chat log.
.notify$MessageToBroadcastSend a global message to all players online in screen.
.go grid#gridX #gridY [#mapId]Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
.go xy#x #y [#mapid]Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
.debug playsound#soundidPlay sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds…
.gm[on
off]
Enable or Disable in game GM MODE or show current state of on/off not provided.
.modify drunk#valueSet drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
.goname$characternameTeleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group.
.gpsDisplay the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
.groupgo$characternameTeleport the given character and his group to you.
.learn all_langLearn all languages
.go xyz#x #y #z [#mapid]Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
.go zonexy#x #y [#zone]Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
.modify aspeed#rateModify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify bit#field #bitToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
.modify bwalk#rateModify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify energy#energyModify the energy of the selected player. If no player is selected, modify your energy.
.modify faction#factionid #flagid #npcflagid #dynamicflagidModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
.modify moneySyntax:.modify money #money
.money #money
Add or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
.modify mountSyntax:.modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
.modify hp#newhpModify the hp of the selected player. If no player is selected, modify your hp.
.modify mana#newmanaModify the mana of the selected player. If no player is selected, modify your mana.
.modify rage#newrageModify the rage of the selected player. If no player is selected, modify your rage.
.modify scale
.modify speedSyntax:.modify speed #rate
.speed #rate
Modify the running speed of the selected player to “normal base run speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify spell
.modify swim#rateModify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify titlesSyntax:
.modify
titles #mask
.titles #maskAllows user to use all titles from #mask.

#mask=0 disables the title-choose-field

.mute$playerName $timeInMinutesDisible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.
.unmute$playerNameRestore chat messaging for any character from account of character $playerName.
.namego$characternameTeleport the given character to you.
.recall[$playername]Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
.go object#object_guidTeleport your character to gameobject with guid #object_guid
.saveallSave all characters in game.
.sendmail#playername “#subject” “#text”Send a mail to a player. Subject and mail text must be in “”.
.gm visibleon
off
Output current visibility state or make GM visible(on) and invisible(off) for other players.
.taxicheaton
off
Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
Visited taxi nodes sill accessible after removing access.
.whisperson|offEnable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
.lookup tele$substringSearch and output all .tele command locations with provide $substring in name.
.lookup area$namepartLooks up an area by $namepart, and returns all matches with their area ID’s.
.tele#locationTeleport player to a given location.
.learn all_default[$playername]Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
.modify honor$amountAdd $amount honor points to the selected player.
.tele group#locationTeleport a selected player and his group members to a given location.
.tele name#playername #locationTeleport a player to a given location.
.gm chat[on
off]
Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
.listfreezeSearch and output all frozen players.
GameMaster
ComandoSintaxisDescripcion
.addmove#creature_guid [#waittime]Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
.npc spawntime#timeAdjust spawntime of selected creature to time.
.npc subname$NameChange the subname of the selected creature or player to $Name.
Command disabled.
.npc changelevel#levelChange the level of the selected creature to #level.
#level may range from 1 to 63.
.guild create$GuildLeaderName $GuildNameCreate a guild named $GuildName with the player $GuildLeaderName as leader.
.npc factionid#factionidSet the faction of the selected creature to #factionid.
.npc delitem#itemIdRemove item #itemid from item list of selected vendor.
.npc delete[#guid]Delete creature with guid #guid (or the selected if no guid is provided)
.delticketall.delticket #num
.delticket $character_nameall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
.demorphDemorph the selected player.
.npc additem#itemId <#maxcount><#incrtime><#extendedcost>rAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
.modify morph#displayidChange your current model id to #displayid.
.npc add#creatureidSpawn a creature by the given template id of #creatureid.
.gobject turn#goguidSet for gameobject #goguid orientation same as current character orientation.
.guidDisplay the GUID for the selected character.
.honor add$amountAdd a certain amount of honor (gained today) to the selected player.
.honor addkillSyntax: .honor addkikllAdd the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
.honor updateForce the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
.itemmove#sourceslotid #destinationslotidMove an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
.kick[$charactername]Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.
.learn all_craftsSyntax: .learn craftsLearn all professions and recipes.
.learn all_gmLearn all default spells for Game Masters.
.gobject delete#go_guidDelete gameobject with guid #go_guid.
.gobject move#goguid [#x #y #z]Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
.gobject add#idAdd a game object from game object templates to the world at your current location using the #id.
spawntimesecs sets the spawntime, it is optional.
Note: this is a copy of .gameobject.
.npc spawndist#distAdjust spawndistance of selected creature to dist.
.npc setmovetype[#creature_guid] stay
random
way [NODEL]
Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.
.npc setmodel#displayidChange the model id of the selected creature to #displayid.
.npc move[#creature_guid]Move the targeted creature spawn point to your coordinates.
.npc name$nameChange the name of the selected creature or character to $name.
Command disabled.
.pinfo[$player_name] [rep]Output account information for selected player or player find by $player_name. If “rep” parameter provided show reputation information for player.
.go trigger#trigger_idTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
.go graveyard#graveyardIdTeleport to graveyard with the graveyardId specified.
.go creature#creature_guidTeleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
.debug standstate#emoteidChange the emote of your character while standing to #emoteid.
.ticketon.ticket off
.ticket #num
.ticket $character_name
on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
.debug anim#emoteidPlay emote #emoteid for your character.
.wpUsing WP Command:Each Waypoint Command has it’s own description!
.wp add[#creature_guidor Select a Creature]
.wp modify[#creature_guid or Select a Creature]add – Add a waypoint after the selected visual
waittime $time
emote ID
spell ID
text1| text2| text3| text4| text5
model1 ID
model2 ID
move(moves wp to player pos)
del (deletes the wp)
Only one parameter per time!
.wp show[#creature_guid or Select a Creature]on
first
last
off
info
For using info you have to do first show on and than select a Visual-Waypoint and do the show info!
.guild delete$GuildNameDelete guild $GuildName.
.guild invite$CharacterName $GuildNameAdd $CharacterName into a guild $GuildName.
.guild rank$CharacterName #RankSet for $CharacterName rank #Rank in a guild.
.guild uninvite$CharacterNameRemove $CharacterName from a guild.
.npc flag#npcflagSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
.modify rep#repId (#repvalue | $rankname [#delta])Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
.gobject target[#go_id|#go_name_part]Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
.lookup event$nameAttempts to find the ID of the event with the provided $name.
.event#event_idShow details about event with #event_id.
.event activelistShow list of currently active events.
.event start#event_idStart event #event_id. Set start time for event to current moment (change not saved in DB).
.event stop#event_idStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
.combatstop[$playername]Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
.learn all_recipes[$profession]Learnsall recipes of specified profession and sets skill level to max.
enchanting
.lookup player account$account ($limit)Searchs players, which account username is $account with optional parametr $limit of results.
.lookup player ip$ip ($limit)Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
.lookup player email$email ($limit)Searchs players, which account email is $email with optional parametr $limit of results.
.freeze(#player)“Freezes” #player and disables his chat. When using this without #name it will freeze your target.
.unfreeze(#player)“Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
.server corpsesTriggering corpses expire check in world.
.repairitemsRepair all selected player’s items.
.npc followSelected creature start follow you until death/fight/etc.
.npc unfollowSelected creature (non pet) stop follow you.
.waterwalkon
off
Set on/off waterwalk state for selected player or self if no player selected.
.pet createCreates a pet of the selected creature.
.pet learnLearn #spellid to pet.
.pet unlearnSyntax: .pet unleanunLearn #spellid to pet.
.pet tp#Change pet’s amount of training points.
.modify gendermale
female
Change gender of selected player.
.gobject activate#guidActivates an object like a door or a button.
.playall#soundidPlayer a sound to whole server.
Administrador
ComandoSintaxisDescripcion
.quest remove#quest_idSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
.additem#itemid
[#itemname]
#shift-click-item-link #itemcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.
.additemset#itemsetidAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
.quest add#quest_idAdd to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
.npc textemote#emoteidMake the selected creature to do textemote with an emote of id #emoteid.
.npc allowmoveEnable or disable movement for the selected creature.
.aura#spellidAdd the aura from spell #spellid to the selected Unit.
.baninfo ipSyntax is: baninfo ipWatch full information about a specific ban.
.banlist accountSyntax is: banlist account [$Name]Searches the banlist for a account name pattern or show full list account bans.
.baninfo characterSyntax is: baninfo characterWatch full information about a specific ban.
.bankShow your bank inventory.
.cooldown[#spell_id]Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
.dieKill the selected player. If no player is selected, it will kill you.
.distanceDisplay the distance from your character to the selected creature.
.explorecheat#flagReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
.list creature#creature_id [#max_count]Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
.hidearea#areaidHide the area of #areaid to the selected character. If no character is selected, hide this area to you.
.hover#flagEnable or disable hover mode for your character.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
.server idleshutdown cancelCancel the restart/shutdown timer if any.
.server idleshutdown#delay [#exist_code]Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
.learn#parameterSelected character learn a spell of id #parameter.
.learn allLearn all big set different spell maybe useful for Administaror.
.learn all_myclassLearn all spells and talents available for his class.
.learn all_myspellsLearn all spells (except talents and spells with first rank learned as talent) available for his class.
.learn all_mytalentsLearn all talents (and spells with first rank learned as talent) available for his class.
.setskill#skill #level [#max]Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
.levelup[$playername] [#numberoflevels]Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
.linkgrave#graveyard_id [alliance|horde]Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
.loadscripts$scriptlibrarynameUnload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
.lookup spell$namepartLooks up a spell by $namepart, and returns all matches with their spell ID’s.
.lookup quest$namepartLooks up a quest by $namepart, and returns all matches with their quest ID’s.
.lookup skill$$namepartLooks up a skill by $namepart, and returns all matches with their skill ID’s.
.lookup object$objnameLooks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
.lookup itemset$itemnameLooks up an item set by $itemname, and returns all matches with their Item set ID’s.
.lookup item$itemnameLooks up an item by $itemname, and returns all matches with their Item ID’s.
.lookup creature$namepartLooks up a creature by $namepart, and returns all matches with their creature ID’s.
.maxskillSets all skills of the targeted player to their maximum values for its current level.
.Mod32Value#field #valueAdd #value to field #field of your character.
.modify arena#valueAdd $amount arena points to the selected player.
.movegensShow movement generators stack for selected creature or player.
.neargrave[alliance|horde]Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
.npc infoDisplay a list of details for the selected creature.
The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),
- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.
.plimit[#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
.reloadtable_nameReload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.
.reload allReload all tables with reload support added and that can be _safe_ reloaded.
.reload all_areaReload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.
.reload all_lootReload all `*_loot_template` tables. This can be slow operation with lags for server run.
.reload all_questReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
.reload all_spellSyntax: .reload allReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
.reset honorSyntax:.reset honor [Playername]
Reset all honor data for targeted character.
.reset levelSyntax:.reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
.reset spellsSyntax:.reset spells [Playername]
Removes all non-original spells from spellbook.
. Playername can be name of offline character.
.reset statsSyntax:.reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original values at current level.
.reset talentsSyntax:.reset talents [Playername]
Removes all talents of the targeted player. Playername can be name of offline character.
.respawnRespawn all nearest creatures and GO without waiting respawn time expiration.
.reviveRevive the selected player. If no player is selected, it will revive you.
.baninfo accountSyntax is: baninfo accountWatch full information about a specific ban.
.showarea#areaidReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
.debug update#field #valueUpdate the field #field of the selected character or creature with value #value.
If no #value is provided, display the content of field #field.
.debug setvalue#field #value #isIntSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.
Use a #isInt of value 1 if #value is an integer.
.debug getvalue#field #isIntGet the field #field of the selected creature. If no creature is selected, get the content of your field.
Use a #isInt of value 1 if the expected field content is an integer.
.unaura#spellidRemove aura due to spell #spellid from the selected Unit.
.ban ipSyntax is: ban ip $Ip $bantime $reasonBan IP.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.unlearn#startspell #endspellUnlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
.cast#spellid [triggered]Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast back#spellid [triggered]Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
.wchange#weathertype #statusSet current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
.ban characterSyntax is: ban character $Name $bantime $reasonBan account and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.ban accountSyntax is: ban account $Name $bantime $reasonBan account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.gobject near[#distance]Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
.npc playemote#emoteidMake the selected creature emote with an emote of id #emoteid.
.lookup faction$nameAttempts to find the ID of the faction with the provided $name.
.npc addweaponNotyet implemented.
.list object#gameobject_id [#max_count]Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
.reset allspellsSyntax: .reset all talents
Request reset spells or talents at next login each existed character.
.tele add$nameAdd current your position to .tele command target locations list with name $name.
.tele del$nameRemove location with name $name for .tele command locations list.
.damage$damage_amount [$school [$spellid]]Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
.wp import$filename
.wp export[#creature_guidor Select a Creature] $filename
.gm flyon
off
Enable/disable gm fly mode.
.quest complete#questidMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
.cast self#spellid [triggered]Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast target#spellid [triggered]Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
.instance unbindallAll of the selected player’s binds will be cleared.
.instance listbindsLists the binds of the selected player.
.instance statsShows statistics about instances.
.instance savedataSave the InstanceData for the current player’s map to the DB.
.cast dist#spellid [#dist [triggered]]You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
.server idlerestart#delayRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
.server idlerestart cancelCancel the restart/shutdown timer if any.
.reload configReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
.reload all_localesReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
.flusharenapointsUse it to distribute arena points based on arena team ratings, and start a new week.
.debug arenaToggles arena 1v1 or normal mode.
.debug threatlistPrints out the current threatlist of the targetted creature.
.debug hostilrefsPrints out the hostil refs of the targetted unit.
.banlist characterSyntax is: banlist character $NameSearches the banlist for a character name pattern. Pattern required.
.banlist ipSyntax is: banlist ip [$Ip]Searches the banlist for a IP pattern or show full list of IP bans.
.unban accountSyntax is: unban account $NameUnban accounts for account name pattern.
.unban characterSyntax is: unban character $NameUnban accounts for character name pattern.
.unban ipSyntax is: unban ip $IpUnban accounts for IP pattern.
.pdump writeSyntax is: pdump write $filename $playerNameOrGUIDWrite character dump with name/guid $playerNameOrGUID to file $filename.
.pdump loadSyntax is: pdump load $filename $account [$newname] [$newguid]Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
.list item#item_id [#max_count]Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
.account set addon[$account] #addonSet user (posible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
.gm listDisplay a list of all Game Masters accounts and security levels.
.sendmessage$playername $messageSend screen message to player from ADMINISTRATOR.
.server restart#delayRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.
.server set motd$MOTDSet server Message of the day.
.possessPossesses indefinitely the selected creature.
.unpossessIf you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
.senditems#playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
.bindsightBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
.unbindsightRemoves bound vision. Cannot be used while currently possessing a target.
.sendmoney#playername “#subject” “#text” #moneySend mail with money to a player. Subject and mail text must be in “”.
.server restart cancelCancel the restart/shutdown timer if any.
.server shutdown#delay [#exist_code]Shut the server down after #delay seconds. Use #exist_code or 0 as program exist code.
.server shutdown cancelCancel the restart/shutdown timer if any.

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23 Responses to “Comandos GM (Game Master) Trinity World of Warcraft 2.4”

  1. Caterham says:

    Gracias por el Listado, me va servir de mucho..

  2. cumbancho says:

    Men una consulta. tienes una guia paso a paso de como configurar el servidor para q lo use todo el q quiera, q por mas q le he dado la vuelta no logro consegirlo. ya puedo crear cuentas pero no se pueden usar en otra maquina q no sea la mia. ademas esos personajes aparecen en nivel 1 obviamente, pero sin acceso a burning crusade, pero wotlk.
    gracias

  3. agustin says:

    hola wenas tendrias toda la guia pero en español es ke el ingles lo llevo mu mal por favor si usted puede gracias i perdonemepor las molestias

  4. rosamel fierro says:

    oe cual es el comando para dar arena points qn me dice?

  5. xavi says:

    como se hace apra sacarle un item a un player !!????

  6. wicca says:

    cúal sería el comando para banear una mascara de conexion? (mac) en vez de una Ip? ya que hay personas que cambian las Ip’s

  7. lukas says:

    oie men tienes el comando de la montura para el server wotlk??

  8. crutec says:

    tio como boy a la isla mj es k no puedo responder plis

  9. Hacker999 says:

    .recall port prog
    .tele prog

    gm1,gm2,gm3 etc

    asi vas a las isla de los mg

  10. adrian says:

    muxas gracias me sirvio muxisimo

  11. breno dias says:

    os comandos em portugues funfa ?

  12. wanderson2500 says:

    eu quero cria uma comta nese serve

  13. maycon says:

    aguem sabe como criar um serve??????? se aguem sabe me passa msn por favor!!

  14. roberth says:

    man algunos comandos no lo agarran,alaparecer veo qe esos los agarra mangos pero no el trinity espero yme ayudes a darme una lista de trinity claro si tienes otros bajo la manga xD

  15. Ivan Tuck says:

    como hago para agregar un npc trainer de lock ?

  16. Leviaroth says:

    Hay alguna forma de crear cuentas de jugadores con tu pj gm on line??? Muxas gracias

  17. manuco says:

    por q no abre el juego despues de q lo actualizaron?????????

  18. daniel says:

    q comando uso para sacarle el freeze a un player

  19. world of warcraft says:

    Ola Quero saber commando de Colocar musica no server…

  20. Lmonster says:

    Lmonster

  21. jank says:

    Alguie sabe el id del npc que Transmogrifica (cambia de forma la ropa) para la 3.3.5 … o por si el npc se crea y se le enseñan los hechisos de transmogrificar decirme los comandos de coomo hacerlos porfavor

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